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-rw-r--r--src/video_core/renderer_vulkan/present/window_adapt_pass.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
new file mode 100644
index 000000000..c5db0230d
--- /dev/null
+++ b/src/video_core/renderer_vulkan/present/window_adapt_pass.cpp
@@ -0,0 +1,137 @@
+// SPDX-FileCopyrightText: Copyright 2024 yuzu Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "core/frontend/framebuffer_layout.h"
+#include "video_core/framebuffer_config.h"
+#include "video_core/host_shaders/vulkan_present_vert_spv.h"
+#include "video_core/renderer_vulkan/present/layer.h"
+#include "video_core/renderer_vulkan/present/present_push_constants.h"
+#include "video_core/renderer_vulkan/present/util.h"
+#include "video_core/renderer_vulkan/present/window_adapt_pass.h"
+#include "video_core/renderer_vulkan/vk_present_manager.h"
+#include "video_core/renderer_vulkan/vk_shader_util.h"
+#include "video_core/vulkan_common/vulkan_device.h"
+#include "video_core/vulkan_common/vulkan_memory_allocator.h"
+
+namespace Vulkan {
+
+WindowAdaptPass::WindowAdaptPass(const Device& device_, VkFormat frame_format,
+ vk::Sampler&& sampler_, vk::ShaderModule&& fragment_shader_)
+ : device(device_), sampler(std::move(sampler_)), fragment_shader(std::move(fragment_shader_)) {
+ CreateDescriptorSetLayout();
+ CreatePipelineLayout();
+ CreateVertexShader();
+ CreateRenderPass(frame_format);
+ CreatePipeline();
+}
+
+WindowAdaptPass::~WindowAdaptPass() = default;
+
+void WindowAdaptPass::Draw(RasterizerVulkan& rasterizer, Scheduler& scheduler, size_t image_index,
+ std::list<Layer>& layers,
+ std::span<const Tegra::FramebufferConfig> configs,
+ const Layout::FramebufferLayout& layout, Frame* dst) {
+
+ const VkFramebuffer host_framebuffer{*dst->framebuffer};
+ const VkRenderPass renderpass{*render_pass};
+ const VkPipeline graphics_pipeline{*pipeline};
+ const VkPipelineLayout graphics_pipeline_layout{*pipeline_layout};
+ const VkExtent2D render_area{
+ .width = dst->width,
+ .height = dst->height,
+ };
+
+ const size_t layer_count = configs.size();
+ std::vector<PresentPushConstants> push_constants(layer_count);
+ std::vector<VkDescriptorSet> descriptor_sets(layer_count);
+
+ auto layer_it = layers.begin();
+ for (size_t i = 0; i < layer_count; i++) {
+ layer_it->ConfigureDraw(&push_constants[i], &descriptor_sets[i], rasterizer, *sampler,
+ image_index, configs[i], layout);
+ layer_it++;
+ }
+
+ scheduler.Record([=](vk::CommandBuffer cmdbuf) {
+ const f32 bg_red = Settings::values.bg_red.GetValue() / 255.0f;
+ const f32 bg_green = Settings::values.bg_green.GetValue() / 255.0f;
+ const f32 bg_blue = Settings::values.bg_blue.GetValue() / 255.0f;
+ const VkClearAttachment clear_attachment{
+ .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
+ .colorAttachment = 0,
+ .clearValue =
+ {
+ .color = {.float32 = {bg_red, bg_green, bg_blue, 1.0f}},
+ },
+ };
+ const VkClearRect clear_rect{
+ .rect =
+ {
+ .offset = {0, 0},
+ .extent = render_area,
+ },
+ .baseArrayLayer = 0,
+ .layerCount = 1,
+ };
+
+ BeginRenderPass(cmdbuf, renderpass, host_framebuffer, render_area);
+ cmdbuf.ClearAttachments({clear_attachment}, {clear_rect});
+
+ cmdbuf.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline);
+ for (size_t i = 0; i < layer_count; i++) {
+ cmdbuf.PushConstants(graphics_pipeline_layout, VK_SHADER_STAGE_VERTEX_BIT,
+ push_constants[i]);
+ cmdbuf.BindDescriptorSets(VK_PIPELINE_BIND_POINT_GRAPHICS, graphics_pipeline_layout, 0,
+ descriptor_sets[i], {});
+ cmdbuf.Draw(4, 1, 0, 0);
+ }
+
+ cmdbuf.EndRenderPass();
+ });
+}
+
+VkDescriptorSetLayout WindowAdaptPass::GetDescriptorSetLayout() {
+ return *descriptor_set_layout;
+}
+
+VkRenderPass WindowAdaptPass::GetRenderPass() {
+ return *render_pass;
+}
+
+void WindowAdaptPass::CreateDescriptorSetLayout() {
+ descriptor_set_layout =
+ CreateWrappedDescriptorSetLayout(device, {VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER});
+}
+
+void WindowAdaptPass::CreatePipelineLayout() {
+ const VkPushConstantRange range{
+ .stageFlags = VK_SHADER_STAGE_VERTEX_BIT,
+ .offset = 0,
+ .size = sizeof(PresentPushConstants),
+ };
+
+ pipeline_layout = device.GetLogical().CreatePipelineLayout(VkPipelineLayoutCreateInfo{
+ .sType = VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO,
+ .pNext = nullptr,
+ .flags = 0,
+ .setLayoutCount = 1,
+ .pSetLayouts = descriptor_set_layout.address(),
+ .pushConstantRangeCount = 1,
+ .pPushConstantRanges = &range,
+ });
+}
+
+void WindowAdaptPass::CreateVertexShader() {
+ vertex_shader = BuildShader(device, VULKAN_PRESENT_VERT_SPV);
+}
+
+void WindowAdaptPass::CreateRenderPass(VkFormat frame_format) {
+ render_pass = CreateWrappedRenderPass(device, frame_format, VK_IMAGE_LAYOUT_UNDEFINED);
+}
+
+void WindowAdaptPass::CreatePipeline() {
+ pipeline = CreateWrappedPipeline(device, render_pass, pipeline_layout,
+ std::tie(vertex_shader, fragment_shader), false);
+}
+
+} // namespace Vulkan